

Each time a CROSSFIRE model makes a ranged attack, if the target unit has a crossfire marker, add 1 to that attack’s hit roll.One or more of those attacks with a Damage characteristic other than 1 scored a hit.Īt the end of your turn, remove all crossfire markers enemy units have.Five or more of those attacks scored a hit.In your Shooting phase, each time a CROSSFIRE unit is selected to shoot, if all of those attacks target one enemy unit without a crossfire marker, after resolving those attacks, the target gains a crossfire marker if any of the following conditions were satisfied: After all units from your army that were set up in ambush have been set up from an ambush marker, remove any remaining ambush markers you placed on the battlefield. Units set up from an ambush marker do not count as Reinforcements. Set up the remaining models in that unit wholly within 6" of the first model, wholly within your deployment zone and more than 9" away from any enemy models.Set up one model from that unit within 1" of the centre of that ambush marker, wholly within your deployment zone and more than 9" away from any enemy models.To reveal an ambush marker, select one unit from your army that was set up in ambush and has not yet been set up from an ambush marker:

If you do not have the first turn, you must reveal all of your ambush markers at the end of your opponents Movement phase.If you have the first turn, you must reveal all of your ambush markers at the start of your Command phase.

Revealing Ambush Markers In the first battle round: Units set up underground are considered to be set up in a location other than the battlefield, therefore this must be determined in the Declare Reserves and Transports step of a mission sequence that includes such a step. Meticulous Planner), then the first time that unit is set up on the battlefield, it can use any or all of those abilities as if it were your Command phase. If a unit set up underground has any abilities that are used in your Command phase (e.g.
